Finding Design Influence within Roguelike Games

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Ho, Xavier; Tomitsch, Martin; Bednarz, Tomasz


Conference Material

International Academic Conference on Meaningful Play 2016, East Lansing, MI, USA, 20-22 October, 2016


Our work takes the view of video games as a collection of creative ideas, acting as design influence which shapes future games. We examine a popular game genre, roguelikes, from which games found their roots in early stages of the Internet. Our aim is to investigate design influence within the roguelike genre. To achieve this aim, we wrote a script to collect not only data about roguelike games, but also infer the connections between them. We achieved this by using search engines to locate interviews and post-mortem articles, and automated an analysis by frequency of game appearances and their public metadata. To disseminate the results, we employed a series of data visualisations in order to illustrate roguelike influence over the years. Our contribution from this study is twofold: first, connecting roguelike design influence spanning over thirty years using a simple metric, summarised in four different types of visualisations; second, an open-source visualisation tool to investigate design influence in roguelike games, which can be generalised for media studies exhibited on the wider Internet.

Michigan State University

roguelike games;design influence;design research;influence visualisation;game design;game genres

Visual Communication Design (incl. Graphic Design); Computer Gaming and Animation; Interactive Media

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Conference Paper - Refereed


Ho, Xavier; Tomitsch, Martin; Bednarz, Tomasz. Finding Design Influence within Roguelike Games. In: International Academic Conference on Meaningful Play 2016; 20-22 October, 2016; East Lansing, MI, USA. Michigan State University; 2016. 1-27. csiro:EP166151.

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